<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Ray Tracing on Jar of Light</title><link>https://ali-rj.pages.dev/tags/ray-tracing/</link><description>Recent content in Ray Tracing on Jar of Light</description><generator>Hugo -- 0.155.0</generator><language>en-us</language><lastBuildDate>Fri, 04 Apr 2025 15:40:08 +0330</lastBuildDate><atom:link href="https://ali-rj.pages.dev/tags/ray-tracing/index.xml" rel="self" type="application/rss+xml"/><item><title>Noora Ray Tracer</title><link>https://ali-rj.pages.dev/posts/noora-ray-tracer/</link><pubDate>Fri, 04 Apr 2025 15:40:08 +0330</pubDate><guid>https://ali-rj.pages.dev/posts/noora-ray-tracer/</guid><description>&lt;p&gt;Noora is a ray tracer began as a deep dive into the algorithms that bring virtual scenes to life. Starting with Peter Shirley&amp;rsquo;s accessible guides, I built a functional Monte Carlo path tracer—an offline renderer that simulates complex lighting effects like caustics and diffuse inter-reflection by tracing the path of light through a scene.&lt;/p&gt;
&lt;p&gt;Currently, it is an offline renderer capable of producing images with global illumination, soft shadows, and realistic materials, but I am developing a GPU-accelerated, real-time version to explore the performance and algorithmic trade-offs between offline and interactive rendering.&lt;/p&gt;</description></item></channel></rss>